Virtual reality, alongside its little brother – augmented reality, has quickly become a worthy topic across the majority of industries. The global VR (Virtual Reality) market anticipates an overall valuation of more than $ 26 Billion by the end of 2022 according to a report published by Zion Market Research.
Going further, leading virtual development companies such as Singapore's Swag Soft are positive that its application span across a multitude of spectrums, encompassing a range of different industries.
According to the latter, "virtual reality development can be applied towards many disciplines – such as gaming, marketing, entertainment, education, engineering, fashion, training, art, simulation and much more." – to put it in their words exactly.
VR is an exciting new technology which is being improved by the minute and we've already seen some massive hard hitters in the face of the Pokémon GO – the game which managed to take the world world by a storm.
It's obvious that this is a technology which is only going to get better, and with 2017 being almost gone, we've decided to take a peek behind the curtain and pinpoint a few of the top trends in VR development to look forward to in 2018 .
Going Well Beyond Sound and Vision
Up until this moment, the emphasis is placed towards those two senses – vision and sound. However, serious progress is being made in incorporating our other senses in the immersive virtual reality. At the 2017 Tokyo Game Show we saw the VAQSO VR – a scent enabling device with the size of a Snickers bar. It's claimed to be the "world's smallest virtual reality device" and it can be attached to any VR Headset, regardless of its kind.
It was rolled out in the form of a demo and it was paired with VR applications across a range of industries such as travel, gaming, fashion, and whatnot.
In any case, this is just an example of the total sensory immersion which is to follow in 2018. We expect to see massive improvements in this regard, greatly attribution to the overall real-time feel brought to you by the VR technology.
It's no secret that both VR and AR have a fundamental potential of disabling the entire e-commerce field. V-Commerce does sound like a name that would be used to describe it. Consumers will be able to test out clothes, gear as well as a range of different products before they place their purchase.
What is more, when the technology is developed enough through the implementation of different sensory devices, we could potentially be able to test out smells and flavors as well.
VR is unduly a part of the future of retail. A lot more 3D experiences would be employed to engage customers and retain their attention.
Advertising taps its way through everything with exposure and VR is unduly not going to be an exception. What is more, it could easily be the most effective way to reach out to your perfect customer and plant your brand in their mind.
VR advertising could easily take advantage of the social profile of the user and display relevant advertisements through a simulated or augmented reality. This is likely to have a huge impact on the overall customer journey.
What is more, since VR is so broad and it could have been applied to almost any industry, the possibilities for advertising are virtually unlimited.
"That's something we can already see but the trend is certainly to expand as the field itself reaches massive economic growths," according to Swag Soft , Singaporean Virtual Reality development company .
2018 and the years to follow will certainly see a tremendous rise in the overall demand for hiring experts in the VR development field. More content will be released in the years to come and we'll see an uptick in the roles which are related to them. This is going to affect a range of different industries such as marketing, advertising, design and of course the development of the VR-related gear and sensors.
So, what's next?
Well, the technology is only getting better, there's no doubt about it. It's hard to determine precisely the way VR would progress through the coming year. However, the aforementioned trends are unduly coming.
A few years ago we were dazzled by the fact that we could watch 3D movies at home and at the cinema. Now, we are allowed to immerse ourselves into this parallel world, tapping into the experience completely.
It's a fun time to be alive, is not it?
Source by Oleksiy Kuryliak