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The Development of 3D Technology


Around 50 years ago Hollywood considered 3D movies would be widespread, with millions of cinema goers enjoying three dynamic movies by the late 1960's. Well, fifty years on that thought is now becoming a reality as more and more producers and directors are investing their time and money in developing blockbuster movies in 3D format.

However, many people could never expect how quickly the technology would allow people to watch 3D films in their very own homes.

Entertainment electronics manufacturers are investing hundreds of millions, if not billions of dollars into creating 3D compatible Bluray DVD players and 3D televisions. Enabling people watch cinema quality three dynamic movies whenever they choose to.

The technology is also developing into different standards such as Dynamic Digital Depth which uses highly sophisticated software to now enter the home and transfer standard, two dimensional video output into 3D images. Surely, something that could never have been expected in the 1960's.

The software will undoubtedly be sold separately, but will instead be licensed to manufacturers such who will pre install the software into new TVs and Blu Ray players. It will also be possible for home entertainment fans to plug their 3D television into a broadband connection which will update the software as it develops. Ensuring that the television has a full life span. It is even anticipated that laptops and wireless notebooks will become 3D. Enabling everyone to watch 3D movies not just in their living room but literally anywhere in the world.

The 1960's saw the launch of color television through the United States, but it is the new millennium which has finally seen the explosion of 3D cinema movies and the arrival of technology which enables people to watch them in their homes and even whilst traveling to and from work.

With some movies generating more than billion dollars in profit and flat screen televisions selling in their tens of millions it unquestionably justifies the massive investment in 3D entertainment technology.


Source by Gareth Owens


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